If you want reliable defense, then a Minigunner or Cowboy could be a more reliable option. This is because faster enemies may walk right past the Ace Pilot without being damaged.However, the DJ Booth does not increase the Ace Pilot's flying radius.The DJ Booth can significantly increase its attack radius.The first roundabout on Wrecked Battlefield is a good example of this.As the Ace Pilot flies clockwise, placing it so it covers a counterclockwise path turn will mean it has a greater chance of attacking an enemy.Placing it on a straight path is not recommended, as it will not shoot as often.This primarily involves placing it at turns. Place this tower where it can be used to its full potential.Use this to your advantage to cover as much of the path as possible in one flight, so that you can hit more enemies. The Ace Pilot and Pursuit are the only towers that change their starting position, which they do so by rotating around a fixed point.To see all the upgrades of a skin, see the gallery page. To see all the previous statistics of this tower, see the history page, while for the statistics without the Firerate Bug, visit the Firerate Bug page. Grants Hidden Detection to nearby towers for 15 seconds at the beginning of each wave The Ace Pilot has a placement limit of eight per player. Therefore, in most situations, it does not operate at the highest DPS most of the time. The Ace Pilot boasts a high DPS, but its limiting range and inconsistent circling cripple its full potential. Additionally, because it is an air-based tower, it can detect flying enemies.Īt Level 4+, the Ace Pilot will also give nearby towers hidden detection for 15 seconds at the start of each wave, giving towers without hidden detection, like the Ranger, the ability to detect hidden enemies. Due to it being an air-based tower, it is immune to stuns, and because it is not a humanoid tower, it is also immune to debuffs. These bombs can also damage lead enemies. Since its bombs deal splash damage, they ignore defense, dealing full damage to the enemies with defense. Enemies in the inner sphere will be dealt 100% of the stated damage, while damage in the outer sphere decreases linearly by distance from the edge of the inner sphere to the edge of the outer sphere. The explosion is separated into two spheres. At Level 5, the bomb is replaced with a missile. At Levels 2–4, the plane will periodically drop a bomb directly where the targeted enemy was last every 3-4 seconds, exploding and damaging any enemies caught in the explosion. The Ace Pilot is armed with an automatic gun at the base and will shoot any enemy within its patrol radius. You first place the runway when placing the Ace Pilot and the plane will fly clockwise around the runway within a ~14 stud radius. Unlike other ground towers, the attacking unit of the Ace Pilot, the plane, is an air unit. The Ace Pilot is an intermediate tower that can be bought for 1,500.
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